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=XeNoSaGa=
Siren



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Date Joined May 2010
Total Posts : 1114
 
   Posted 2/21/2012 3:29 PM (GMT +8)    Quote This PostAlert An Admin About This Post.
Review

Legend:
-- Too weak
-Weak
+Strong
++Too Strong

Gunner POW (Biology)

Strength and Weakness :
+Clears mob with ease from lvl 1 until lvl 50 using lvl 7 skill (precision)
-Only uses Precision lvl 7 skill to clear mobs from lvl 50 onwards to lvl 97 (Exactly same scenario with dex archer, only worse)
+Lots of debuffs learn at earlier levels (Debuffs are no longer imba)
+Buff remover Bomb Burst learned at too early level
+Lock pot at lvl 117 is still fair enough for pk use
++Too fast attack speed resulting to lock pot stacking (167+117)
++ Lvl 167 lock pot disables attack, movement, skills, and all item usage including potions, with large enough AoE to assure no one is nearby to help you (the ultimate ganking skill)
++Too high attack damage even without attack buffs
+High accuracy to hit avoid archers with ease
+Too many pushing skills with high chance of effect
-147 Debuff skill is useless as a lock pot remover due to small AoE

Gunner DEX (Chemistry)
Strength and Weakness :
+lvl 7 skill cuts at high rate
+A good solo character class
-need mastery for every skill for full effect
+Evil purple blow Reflect effect useful for counter ks
+107 skill useful for duel
++Imba defense with or without 167 skill that reduces enemy attack
-Need practice to stack DPS damage with fixed intervals
+Good addition to hunt pesky bosses with 147 skill
--Not any help in harassing POW gunner, especially if the POW gunner attacks first ( if the DEX gunner dies, the POW gunner with DPS debuff will remove it)
++Too good pot wasting skill during pk, with or without good weapons
--Leveling at SR and RCB1 is a pain with mobs not affected by any skill

Gunner INT (Physics)
Strength and Weakness :
-Bad clearing skills at low levels (Before lvl 67)
+Good combo skills using summons
-Temple only lasts 1 attack, and prototype temple lvl 67 buffs 1 target at 1 time
-Summons not too tankish enough for pk use
+Good harasser using summons
++ at higher levels, skills deal critical damage at high rate
-167 skill does not have a single effect
+Good at protecting parties from POW gunner ganking
-147 skill is multi hit instead of the normal 1 hitter
-Summons do not have any effect


Fixes?

Gunner POW:

1.Possibly reduce the base attack speed of all gunner POW skills while maintaining damage
2.Reduce the duration of 167 Shocker effect to less than 1 second
3.Increases the range of 147 Break skill for it to be useful
4.Add or adjust 1 skill so that low lvl can lvling at ease

Gunner DEX:

1.Rescale DPS damage of DEX gunner so that it depends more on weapon equipped
2.Add or adjust 1 skill so that it's category is Normal instead of Debuff (Evil Purple Blow is a good candidate)
3.Add or adjust another skill so that it gives more damage in exchange of removing the DPS damage (Any high level skills is a good candidate)
4.Increase the cooldown of the 167 Death Flame skill, while keeping the duration intact, or vice versa

Gunner INT:

1.Add push/pull rate for 167 Ion Beam Satellite and 67 skill Ion Explosion
2.Add defense to all summons depending on your armor so that it's more reliable in pk (no more full damage dealt by mobs)
3.Decrease the buff interval of 157 Full Body Temple so that it rebuffs even before the buff expire


Possible New Skills?

Gunner POW:

Antioxidants (BUFF) (possible replace 147 skill?)
Effect : Prevent Normal Debuff and Limit type skills effect, Prevents Buff from removed
Duration :10 seconds at mastery
Target quantities : 1
Cooldown : 0.8 second at mastery
Note: can be debuffed with Bomb Burst; but preserves other buffs when debuffed, Normal, Debuff and Limit skill type damage will apply, but effect will not apply
Extra note: Since it prevent Limit type skills, it also prevents gunner buff remover... for one time only since it is also debuffed with the debuff

Gunner DEX:

Electronegative Corrosion (Debuff)
Effect : Delays DPS damage from all skills so it stacks when it ends
Duration : 3 seconds
Target quantities :10
Cooldown : 10 seconds at mastery
Note : Let the skill disappear by itself for the stack damage to work. If the buff keep stacked by many DEX gunners, accumulated damage stacks more. Can be debuffed by POW gunner to prevent this effect.

Gunner INT:

Ganil (Normal) (attack buff summon)
Effect : 10% attack increase
Summon duration : same as Temple
Summon HP : less than Temple
Target quantities : 9
Buff type : Buff
Cooldown : 60 second at mastery
Note : Due to skill constraints, only one version is possible. Can be debuffed by POW gunner Buff remover. Stacks with Temple


--I am the king of Bulls--

Post Edited (=XeNoSaGa=) : 2/21/2012 3:32:00 PM GMT +8

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Mushroom
Bear



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Date Joined Apr 2011
Total Posts : 241
 
   Posted 2/23/2012 12:30 PM (GMT +8)    Quote This PostAlert An Admin About This Post.
@@"""....
Let it continue imba. This is imba so u will put aside the "outdated class" n leveling from level 1 again!!! $$$$$ strategy!
Blend with exp event n btg as bait... 70% of players will create new id.. Then rush until higher level!!


Newbie Pow Archer from outer-space called MP

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=XeNoSaGa=
Siren



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Date Joined May 2010
Total Posts : 1114
 
   Posted 2/23/2012 1:44 PM (GMT +8)    Quote This PostAlert An Admin About This Post.
I posted this so that the apparent strength and weakness of the gunner is explained in words, and to show the possibility of the gunner having new skills that would help other normal classes.

Example:

The pow gunner new skill that i suggested is not an attack skill; its a buff that prevents other status debuffs
The dex gunner new skill helps dex gunner in killing power, and to actually stand a chance fighting against pow gunner
The int gunner buffs all of the other classes

\
If it's imba, i'm sorry, the fixes should come first; thus i said possible new skills, the skills should come later


--I am the king of Bulls--

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=XeNoSaGa=
Siren



Email Address Not AvailablePersonal Homepage Not AvailablePrivate Messaging Not AvailableAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined May 2010
Total Posts : 1114
 
   Posted 3/19/2012 8:16 PM (GMT +8)    Quote This PostAlert An Admin About This Post.
Gunner INT

Warfare (Normal) (ranged atk summon)
Effect : Attacks with around the same damage with 167 skill once a while
Summon duration : 120 seconds
Summon HP : less than Temple
Target quantities : 9
Attack range : 100
Attack area : 40
Buff type : Normal (Summon)
Cooldown : 60 second at mastery
Note : Maybe another buffing summon is repetitive; melee is already taken, and chasing missile the same. So, a rearguard summon?


--I am the king of Bulls--

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