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=XeNoSaGa=
Siren



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   Posted 11/18/2011 1:19 AM (GMT +8)    Quote This PostAlert An Admin About This Post.
As for me, the extreme class is just "pick between sm, archer, 5ter and ec" class. Nothing more. The unique skills for the extreme isn't worth it. Except for the 5ter 167 int skill and the archer 162 int, the others are just so-so.

The new Extreme buffs lasts too short and finishes before you clear a mob during lvling. 5 lvls for 1 grade. Very little improvement to the skill.

With the improved damage of 20% to be updated, it only looks like your jump is more deadlier than the normal jump. How about the slash?

OK, improved set defense. How about improved evasion? Improved regen?

Extreme don't have a party buff, which makes it impractical to even hybrid. Even something basic is good enough. People likes a few more buffs.

So, the Extreme class is just a half-assed attempt of integrating all the classes.





Let's do more.



Improve the ratio of POW/DEX/INT to Wrestle/Shoot/Energy so that at least it catches up with the normal classes.

Let's put in the Sniper Rifle/Electron Beam build of the gunner to the Extreme. You can leave the debuff and lock skill/pot to the normal class though. This build would be a POW+INT build of the extreme.

Introduce a +VIT skill for those who prefer distributing VIT. For example, this so and so skill requires adding another 100 VIT from your natural stat. It's so that who wants to be a tanker deserves to be. This would even be useful for the normal classes too.

Switching weapons deactivates the skill effect instead of removing it altogether, just like buff potion when in duel status. Why hybrid if when you change weapons, you lose all the buffs?

Create a special mixing build for hybrids that require exclusively POW, or DEX, or INT. Example, When using bows, extreme ec buff skill will not be deactivated instead of deactivating as default so that the ec buff affects the damage of the bow. Or, the swordsman build benefits from hybriding with fighter build by improving damage of one skill if another skill is learned.

Create a bonus damage if different weapon type is equipped. I find it way more beneficial than outright increasing it by 20%. People would be more creative with their hybrids. If fact, what sets the extreme apart from normal class is the versatility of weapons and skills.

Those of you out there, that's all i can pump out from my brain. Any more suggestions?


--I am the king of Bulls--

Post Edited (=XeNoSaGa=) : 11/18/2011 1:22:16 AM GMT +8

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AllenSam
Minotaurs



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   Posted 11/21/2011 1:32 AM (GMT +8)    Quote This PostAlert An Admin About This Post.
I think they should've set up extreme so that pow type can learn all pow skills (sm, archer, fighter, ec), dex type can learn all dex, etc. This would've forced using hybrid skills and weapons and still allowed us to use vit build...but maybe that would be too imba. What do I know? Also they would need to work on the weapon tabbing...it's a bit glitchy and usually fails to switch if you go to fast. This makes hybrid extreme difficult because your skill will fail if it doesn't switch to the supported weapon.

Since that would never happen though, your ideas seem to be a good adjustment. :) Especially about the buffs. When you switch weapon they should just go black and become inactive until you switch back.
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=XeNoSaGa=
Siren



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   Posted 11/23/2011 4:16 AM (GMT +8)    Quote This PostAlert An Admin About This Post.
The weapon tabbing is not complete, IMO. It's not completely automatic.

It also fails when you're lagging, and using the skill of a 2nd weapon will lead to the require the weapon error. Pressing F1~F4 doesn't change the weapon, but not even the skill itself? We have two weapons, and it produces the error as if we're not wearing the 2nd weapon.

Lame.

They should check for any 2nd weapon when skills requiring incompatible weapons are used, and automatically change to it if there's a compatible weapon. I wonder though, if when a swordsman at low hp changes weapon to a shaman and have a hp glitch, making their hp less than 0 and die, what would you do?

About the buff after changing the weapon, the buffs should also go off as time goes by, even when its not inactive. Otherwise, there will be buff abusing.

Oyeah, there's not much passive skills for the extreme, making them bad against gunners. The developers introduced the extreme buffs, then the gunner debuff...

Lame.

Is there any high level passives?


--I am the king of Bulls--

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AllenSam
Minotaurs



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   Posted 11/23/2011 4:29 AM (GMT +8)    Quote This PostAlert An Admin About This Post.
Just the "Titan" hp skills. =\
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=XeNoSaGa=
Siren



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   Posted 11/23/2011 4:48 AM (GMT +8)    Quote This PostAlert An Admin About This Post.
their natural hp growth is too slow, and titan gives too little for tham to catch up.


--I am the king of Bulls--

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Mushroom
Bear



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   Posted 11/24/2011 12:12 PM (GMT +8)    Quote This PostAlert An Admin About This Post.
Developer introduce extreme class but they failed to keep up what is extreme...
Extreme suppose to use multiple weapons and skills of different classes~ but because of changing weapon and buff gone, most player play 1 class only. Defeat the purpose of extreme.
Extreme class does not gain advantage or benefits from learning different classes buff.. Failed again.. Sigh.
Buff gone when changing weapon~ wait... developer not promoting multiple classes multiple skills in a single character? AGAIN, defeat the main objective!!

Developer should change all the buff become passive skill whenever extreme class change weapon and as long as the weapon slotted in the extra weapon slot. e.g ec change to archer weapon, ec buff become passive. To balance it, only 2 classes buff allow as due to the fact that extreme only got 2 weapon slots. If extreme benefiting from learning 2 classes, i think this class really become extreme - imaging 2x titan, 2x buff, 2x 162 damage buff + 4 stats!! And of course, 2x exp bar, but fair right since gain so many advantages.

Now, our extreme only for display or prove that we got high level id 19x and above...


Newbie Pow Archer from outer-space called MP

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AllenSam
Minotaurs



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   Posted 11/24/2011 12:23 PM (GMT +8)    Quote This PostAlert An Admin About This Post.
I agree with Mushroom. And extreme should be about picking and choosing your skills to make a unique hybrid combo. That would make people be more creative and not just learn all skills from one type...that's why I think they should've made it so if you are pow, you can learn all pow skills like I said in my previous post. If it's like that you would have to choose which pow skills you learn because there would be 4 skills for each grade. Example, at level 127 you could choose sm, fighter, archer, or ec 127 skill but only the pow types. So, you would have to choose which one you want or use extra skill points to get 2 127 skills.

When extreme first came out, that is how I thought it was and I had plans to become a full pow extreme and use pow sm and pow ec skills. I was a bit disappointed when I saw that all the pow ec skills required int...
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